It is widely promoted by the media that people, especially
young adults and teenagers, tend to be influenced by the types of media they
consume and its content and lead to the life choices being affected, such as
social circumstances in which actors or characters in games perform certain
actions which the audience inadvertedly copies. Typically, these mimics are to
do with drug usage or violence, particularly gun violence in America, and this
could be due to influences from films, TV shows and in computer games. I
believe, however, that it is only the vast minority that are actually affected
and are ‘manipulated’ by what they see in these medias, and that most can view
things and not be affected or provoked to take a certain action.
Famous films that could be perhaps associated with drug culture and usage would be 8 Mile, a film loosely following the rise of rapper Eminem from a poor teen with a dream to a star, with drug references, as well as cult film “Trainspotting”, renowned for Heroin references amongst many others. It may be argued that people who watch films like this are influenced to take drugs but there is minimal evidence to suggest a direct correlation between people viewing Trainspotting and then turning to hard drugs- although, it also cannot be denied that people who were in similar situations to those depicted in the films may follow a similar path. Wolf of Wall Street (2013), is a true story based on Jordan Belfort’s life as a stock-broker, and the 3-hour long film makes countless references to how cocaine was good for their daily routines, and how other drugs helped them cope with their daily lives. As for TV shows, American show Breaking Bad was regarded as one of the best television series’ of recent times, has Aaron Paul playing student-turned-drug-dealer Jesse Pinkman, and the show makes many references to the drug Methamphetamine, and TV show Skins could be argued to have popularised a large number of drugs. In the video game industry, Grand Theft Auto has famously received negative press for the number of drug references, especially character Trevor’s addiction to drug crystal meth. All of these are quite famous examples of how media has, in a sense, promoted the use of drugs, but that is not to say that every person who views these medias is going to develop a crippling addiction to an illegal substance.
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Breaking Bad |
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Relapse has shipped over 10 Million copies worldwide - and is all about Marshall's drug addiction. |
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Jordan Belfort (DiCaprio) aka The Wolf of Wall Street - renowned for his addiction to Cocaine and "Ludes." |
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"#267: When people see the celebs they love smoking, they start thinking smoking is a normal, aspirational thing. Says who? Says science. Lots and lots of science." |
Furthermore, the more renowned examples of media stories are not of drug
usage or smoking, but are regarding shootings. Almost daily in America someone is killed by gun violence and in some cases the crimes are committed after being exposed to violent video games, again,
Grand Theft Auto the main culprit. Here’s the story most people are familiar
with:
The boy, 8, from Lousiana had “no motive” to kill his
90-year-old grandmother, but allegedly took a firearm after playing Grand Theft
Auto and shot her in the back of the head in August 2013. The story sparked up
a lot of controversy, whether it is the parents fault for letting a child play
a game rated for adults, why the gun was easily accessible for the child or
whether the child should face the consequences. Another man in London was
reported to have stabbed someone whilst he queuing on the night of the games
release, further pressing the issue of the psychology behind these games and
virtual reality. Aside from Grand Theft Auto, the Call of Duty series has
become increasingly popular amongst younger ages with it being deemed more
acceptable for younger people to be playing a 18-rated game. The first person
shooter has been held responsible for rising anger levels, violence and other issues regarding language and behaviour in young children, and could also be an influence for gun crimes amongst older players, particularly in America, where more controversy regarding rights to a firearm were created this week with a 9-year-old girl shooting an Uzi at a range, losing control and killing her instructor. I maintain a similar viewpoint as to with the aforementioned topics in that not everybody is affected in this way by these games- I've played Grand Theft Auto and I'm also not (yet) a psychopathic murderer with a lust for blood and drugs.
However, as explained in the article, the effects of the violence in-game have an affect on young children who're playing it who develop the idea that this sort of behaviour is acceptable and that action-adventure heroes such as Lara Croft, Nathan Drake from the Uncharted game series and Jack Bauer from 24 are perhaps the "norm" when of course in fact it is a glorified, over-exaggerated character in order to make the media more entertaining to those its designated audience. Which, for those three examples, are all 15, PEGI 16 or M for Mature. I'm no expert, but to me that suggests "do not expose this to children." All games, shows and films come with details on the back of the case or in the description as to what they contain, be it sex and rug references, violence or bad language- and so children who are not mature enough to view these things, shouldn't be, to avoid further incidents like this.
Unfortunately despite my ranting and raving, children will still watch things that aren't intended for them or play violent games, so I'll still have a 12-year-old hurling abuse at me next time I shoot him on Call of Duty. The guidelines are there for a reason, but they are just that- guidelines. Ultimately it's down to parents to decide what they expose their child to, as games such as Grand Theft Auto or Call of Duty most likely won't be banned due to their vast popularity and the money they generate - the latest Grand Theft Auto topped $800 Million in one day. That's a lot of zeros. And a minority of incidents ultimately won't effect the production of future releases.
I feel this can be said for all of the issues I have covered in this essay: yes, a few people are directly affected by what they see in films, TV shows and video games, but the majority acknowledge it as a part of everyday life. The news, in my opinion, uses video games as a scapegoat, especially regarding violence, and there are many negative stories as to how badly games affect people and people are 'manipulated' etc. but films, such as Drive are just as violent (see elevator scene), and TV programmes such as Skins promote drug usage strongly. To conclude, yes, some people copy what they see in the media, but the vast majority are not affected by issues raised in films, TV shows and video games.
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Guns, girls.. some more guns and girls... Grand Theft Auto! |
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Call of Duty has been linked to increasing levels of violence and bad language in young children |
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Nathan Drake, the protagonist in the Uncharted game series, single handedly kills hundreds of mercenaries- but that's fine, because he's the protagonist! And really cool. |
Unfortunately despite my ranting and raving, children will still watch things that aren't intended for them or play violent games, so I'll still have a 12-year-old hurling abuse at me next time I shoot him on Call of Duty. The guidelines are there for a reason, but they are just that- guidelines. Ultimately it's down to parents to decide what they expose their child to, as games such as Grand Theft Auto or Call of Duty most likely won't be banned due to their vast popularity and the money they generate - the latest Grand Theft Auto topped $800 Million in one day. That's a lot of zeros. And a minority of incidents ultimately won't effect the production of future releases.
I feel this can be said for all of the issues I have covered in this essay: yes, a few people are directly affected by what they see in films, TV shows and video games, but the majority acknowledge it as a part of everyday life. The news, in my opinion, uses video games as a scapegoat, especially regarding violence, and there are many negative stories as to how badly games affect people and people are 'manipulated' etc. but films, such as Drive are just as violent (see elevator scene), and TV programmes such as Skins promote drug usage strongly. To conclude, yes, some people copy what they see in the media, but the vast majority are not affected by issues raised in films, TV shows and video games.